WinHonte 2.01 |
|
WinHonte uses a combination of several
different artificial intelligence (AI) techniques:
Neural nets trained to
evaluate:
·
shape
·
sente/gote (the need for responding to a given play)
·
group safety
·
territorial potential
Pattern matching:
·
joseki (local corner patterns)
·
yose (endgame)
Alpha-beta search for
local reading problems, including:
·
capturing/escaping
·
connecting/cutting
·
life/death
We have attempted to model the AI of WinHonte
from the thought process of human go players, hopefully giving an opponent that
is challenging and gives the feeling of playing against a real person. The
total effort invested in the program is several thousand hours of programming
and testing.
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JellyFish AS. All rights reserved. Last updated